But at times certain missions are so difficult as to feel like sheer brutality, and losing your new favorite front-line superstar who you’ve been grooming and leveling meticulously for ages in one cheap coup de grace is about as philosophically inspiring as a stick in the eye. This would be quite an interesting opportunity to philosophically explore our relationships with our player characters, to raise our stakes and intensify the game experience. You can get a game over if you lose Micaiah or one of the other characters key to a particular mission, but your dutiful troops are as good as dust in the wind. Now, their country crushed by the last war, the spirited folks of the Dawn Brigade are standing up to their unfair overlords – which might be an interesting turnabout for fans of the series, but to a newcomer, it feels precisely like every other “young anime revolutionaries take on cruel government master” game you’ve ever played.Įxcept you’d better not get attached to the characters, because they can die, permanently. Since Radiant Dawn is actually a sequel to a previous GameCube title, I asked a pal who was into the series and learned that the heroes of Radiant Dawn, the Daein people, were actually the bad guys in the previous game. This is not the kind of game you play for the riveting story experience. To say the plot is derivative and the characters are two-dimensional is an understatement. Some missions require you to move your entire party to a certain exit point intact, and others merely require you to survive for a set number of turns. Additionally, objectives will vary on different battlefields – sometimes you will need to defeat all the foes on the field, and at other times, you need bring down only a key enemy. When hovering over an enemy, you can see right away whether it’s a fair match or not, as an opponent’s basic stats are displayed alongside yours. Happily, you can move and attack on the same turn, but if your opponent is directly adjacent to you, they will counterattack. Their abilities are all pretty standard fare – elemental and healing spells or archery from range, and then there are the sword dudes who have to be in adjacent squares. Your dudes enter a new area, converse blandly with each other about the objective, and then the battlefield’s yours. The story takes place across four different sections, and each section of the main plot is divided into a series of goals.
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